# | Instrument Name | # | Instrument Name | |
---|---|---|---|---|
0 | Acoustic Grand Piano | 64 | Soprano Sax † | |
1 | Bright Acoustic Piano | 65 | Alto Sax † | |
2 | Electric Grand Piano | 66 | Tenor Sax † | |
3 | Honky-tonk Piano | 67 | Baritone Sax | |
4 | Electric Piano 1 | 68 | Oboe † | |
5 | Electric Piano 2 | 69 | English Horn † | |
6 | Harpsichord | 70 | Bassoon | |
7 | Clavinet | 71 | Clarinet † | |
8 | Celesta | 72 | Piccolo | |
9 | Glockenspiel | 73 | Flute † | |
10 | Music Box | 74 | Recorder | |
11 | Vibraphone † | 75 | Pan Flute | |
12 | Marimba | 76 | Blown Bottle | |
13 | Xylophone | 77 | Shakuhachi | |
14 | Tubular Bells | 78 | Whistle † | |
15 | Dulcimer | 79 | Ocarina | |
16 | Drawbar Organ † | 80 | Lead 1 (Square) † | |
17 | Percussive Organ † | 81 | Lead 2 (Sawtooth) † | |
18 | Rock Organ † | 82 | Lead 3 (Triangle) † | |
19 | Church Organ | 83 | Lead 4 (Chiff+Sine) † | |
20 | Reed Organ | 84 | Lead 5 (Charang) † | |
21 | Accordion | 85 | Lead 6 (Voice) † | |
22 | Harmonica | 86 | Lead 7 (Fifths) † | |
23 | Bandoneon | 87 | Lead 8 (Solo) † | |
24 | Acoustic Guitar (Nylon) | 88 | Pad 1 (Fantasia) † | |
25 | Acoustic Guitar (Steel) | 89 | Pad 2 (Warm) † | |
26 | Electric Guitar (Jazz) | 90 | Pad 3 (Polysynth) † | |
27 | Electric Guitar (Clean) | 91 | Pad 4 (Choir) † | |
28 | Electric Guitar (Muted) | 92 | Pad 5 (Bowed) | |
29 | Electric Guitar (Overdriven) | 93 | Pad 6 (Metallic) | |
30 | Electric Guitar (Distortion) | 94 | Pad 7 (Halo) † | |
31 | Electric Guitar (Harmonics) | 95 | Pad 8 (Sweep) † | |
32 | Acoustic Bass | 96 | FX 1 (Raindrop) | |
33 | Electric Bass (finger) | 97 | FX 2 (Soundtrack) † | |
34 | Electric Bass (picked) | 98 | FX 3 (Crystal) | |
35 | Fretless Bass | 99 | FX 4 (Atmosphere) † | |
36 | Slap Bass 1 | 100 | FX 5 (Brightness) † | |
37 | Slap Bass 2 | 101 | FX 6 (Goblin) | |
38 | Synth Bass 1 | 102 | FX 7 (Echo) | |
39 | Synth Bass 2 | 103 | FX 8 (Sci-Fi) † | |
40 | Violin † | 104 | Sitar | |
41 | Viola † | 105 | Banjo | |
42 | Cello † | 106 | Shamisen | |
43 | Contrabass † | 107 | Koto | |
44 | Tremolo Strings † | 108 | Kalimba | |
45 | Pizzicato Strings | 109 | Bagpipe | |
46 | Orchestral Harp | 110 | Fiddle † | |
47 | Timpani | 111 | Shanai † | |
48 | String Ensemble 1 † | 112 | Tinkle Bell | |
49 | String Ensemble 2 † | 113 | Agogo | |
50 | Synth Strings 1 † | 114 | Steel Drum | |
51 | Synth Strings 2 † | 115 | Woodblock | |
52 | Choir Aahs † | 116 | Taiko Drum | |
53 | Voice Doos | 117 | Melodic Tom | |
54 | Synth Voice † | 118 | Synth Drum | |
55 | Orchestra Hit | 119 | Reverse Cymbal | |
56 | Trumpet † | 120 | Fret Noise | |
57 | Trombone | 121 | Breath Noise | |
58 | Tuba | 122 | Seashore † | |
59 | Muted Trumpet † | 123 | Bird Tweet | |
60 | French Horn | 124 | Telephone Ring | |
61 | Brass Section | 125 | Helicopter | |
62 | Synth Brass 1 | 126 | Applause † | |
63 | Synth Brass 2 | 127 | Gunshot |
† Instrument is affected by the LFO, giving it a vibrato or tremolo effect.
These presets exist mainly to support playback of drum sounds, and many of them only work correctly or sound musical at certain pitches or within a small range of pitches.
# | Instrument Name | # | Instrument Name | |
---|---|---|---|---|
128 | Silent | 146 | Vibraslap | |
129 | Snare Roll | 147 | Bongo | |
130 | Snap | 148 | Maracas | |
131 | High Q | 149 | Short Whistle | |
132 | Scratch | 150 | Long Whistle | |
133 | Square Click | 151 | Short Guiro | |
134 | Kick | 152 | Long Guiro | |
135 | Rim | 153 | Mute Cuica | |
136 | Snare | 154 | Open Cuica | |
137 | Clap | 155 | Mute Triangle | |
138 | Tom | 156 | Open Triangle | |
139 | Closed Hi-Hat | 157 | Jingle Bell | |
140 | Pedal Hi-Hat | 158 | Bell Tree | |
141 | Open Hi-Hat | 159 | Mute Surdo | |
142 | Crash | 160 | Pure Sine | |
143 | Ride Cymbal | 161 | Timbale | |
144 | Splash Cymbal | 162 | Open Surdo | |
145 | Tambourine |
These are the percussion instrument mappings for the drum number argument of the ym_playdrum
and ym_setdrum
API calls, and the FMDRUM
BASIC command.
# | Instrument Name | # | Instrument Name | |
---|---|---|---|---|
56 | Cowbell | |||
25 | Snare Roll | 57 | Crash Cymbal 2 | |
26 | Finger Snap | 58 | Vibraslap | |
27 | High Q | 59 | Ride Cymbal 2 | |
28 | Slap | 60 | High Bongo | |
29 | Scratch Pull | 61 | Low Bongo | |
30 | Scratch Push | 62 | Mute High Conga | |
31 | Sticks | 63 | Open High Conga | |
32 | Square Click | 64 | Low Conga | |
33 | Metronome Bell | 65 | High Timbale | |
34 | Metronome Click | 66 | Low Timbale | |
35 | Acoustic Bass Drum | 67 | High Agogo | |
36 | Electric Bass Drum | 68 | Low Agogo | |
37 | Side Stick | 69 | Cabasa | |
38 | Acoustic Snare | 70 | Maracas | |
39 | Hand Clap | 71 | Short Whistle | |
40 | Electric Snare | 72 | Long Whistle | |
41 | Low Floor Tom | 73 | Short Guiro | |
42 | Closed Hi-Hat | 74 | Long Guiro | |
43 | High Floor Tom | 75 | Claves | |
44 | Pedal Hi-Hat | 76 | High Woodblock | |
45 | Low Tom | 77 | Low Woodblock | |
46 | Open Hi-Hat | 78 | Mute Cuica | |
47 | Low-Mid Tom | 79 | Open Cuica | |
48 | High-Mid Tom | 80 | Mute Triangle | |
49 | Crash Cymbal 1 | 81 | Open Triangle | |
50 | High Tom | 82 | Shaker | |
51 | Ride Cymbal 1 | 83 | Jingle Bell | |
52 | Chinese Cymbal | 84 | Belltree | |
53 | Ride Bell | 85 | Castanets | |
54 | Tambourine | 86 | Mute Surdo | |
55 | Splash Cymbal | 87 | Open Surdo |
The play commands use a string of tokens to define sequences of notes to be played on a single voice of the corresponding sound chip. Tokens cause various effects to happen, such as triggering notes, changing the playback speed, etc. In order to minimize the amount of text required to specify a sequence of sound, the player maintains an internal state for most note parameters.
Playback parameters such as tempo, octave, volume, note duration, etc do not need to be specified for each note. These states are global between all voices of both the FM and PSG sound chips. The player maintains parameter state during and after playback. For instance, setting the octave to 5 in an FMPLAY
command will result in subsequent FMPLAY
and PSGPLAY
statements beginning with the octave set to 5.
The player state is reset to default values whenever FMINIT
or PSGINIT
are used.
Parameter | Default | Equivalent Token |
---|---|---|
Tempo | 120 | T120 |
Octave | 4 | O4 |
Length | 4 | L4 |
Note Spacing | 1 | S1 |
The valid tokens are: A-G,I,K,L,O,P,R,S,T,V,<,>
.
Each token may be followed by optional modifiers such as numbers or symbols. Options to a token must be given in the order they are expected, and must have no spacing between them. Tokens may have spaces between them as desired. Any unknown characters are ignored.
Example:
FMPLAY 0,"L4" : REM DEFAULT LENGTH = QUARTER NOTE
FMPLAY 0,"A2. C+." : REM VALID
FMPLAY 0,"A.2 C.+" : REM INVALID
The valid command plays A as a dotted half, followed by C♯ as a dotted quarter.
The invalid example would play A as a dotted quarter (not half) because length must come before dots. Next, it would ignore the 2 as garbage. Then it would play natural C (not sharp) as a dotted quarter. Finally, it would ignore the + as garbage, because sharp/flat must precede length and dot.
<A-G>[<+/->][<length>][.]
Example:
FMPLAY 0,"A+2A4C.G-8."
On the YM2151 using channel 0, plays in the current octave an A♯ half note? followed by an A quarter note?, followed by C dotted quarter note, followed by G♭ dotted eighth note?.
Lengths and dots after the note name or rest set the length just for the current note or rest. To set the default length for subsequent notes and rests, use the L
macro.
R[<length>][.]
Example:
PSGPLAY 0,"CR2DRE"
On the VERA PSG using voice 0, plays in the current octave a C quarter note, followed by a half rest (silence), followed by a quarter D, followed by a quarter rest (silence), and finally a quarter E.
The numeral 2
in R2
sets the length for the R
itself but does not alter the
default note length (assumed as 4 - quarter notes in this example).
L[<length>][.]
Example values:
Example program:
10 FMPLAY 0,"L4"
20 FOR I=1 TO 2
30 FMPLAY 0,"CDECL8"
40 NEXT
On the YM2151 using channel 0, this program, when RUN, plays in the current octave the sequence C D E C first as quarter notes, then as eighth notes the second time around.
S<0-7>
S0
indicates legato. For FMPLAY, this also means that notes after the first in a phrase don't implicitly retrigger.
S1
is the default value, which plays a note for 7/8 of the duration of the note, and releases the note for the remaining 1/8 of the note's duration.
You can think of S
is, out of 8, how much space is put between the notes.
Example:
FMPLAY 0,"L4S1CDES0CDES4CDE"
On the YM2151 using channel 0, plays in the current octave the sequence C D E three times, first with normal articulation, next with legato (notes all run together and without retriggering), and finally with a moderate staccato.
S0
legato, retrigger on the next note.K
Example:
FMPLAY 0,"S0CDEKFGA"
On the YM2151 using channel 0, plays in the current octave the sequence C D E using legato, only triggering on the first note, then the sequence F G A the same way. The note F is triggered without needing to release the previous note early.
O<0-7>
Example:
PSGPLAY 0,"O4AO2AO6CDE"
On the VERA PSG using voice 0, changes to octave 4 and plays A (440Hz), then switches to octave 2, and plays A (110Hz), then switches to octave 6 and plays the sequence C D E
>
If the octave would go above 7, this macro has no effect.
Example:
PSGPLAY 0,"O4AB>C+DE"
On the VERA PSG using voice 0, changes to octave 4 and plays the first five notes of the A major scale by switching to octave 5 starting at the C♯
<
If the octave would go below 0, this macro has no effect. Example:
PSGPLAY 0,"O5GF+EDC<BAG"
On the VERA PSG using voice 0, changes to octave 5 and plays the G major scale from the top down by switching to octave 4 starting at the B
T<1-255>
High tempo values and short notes tend to have inaccurate lengths due to quantization error. Delays within a string do keep track of fractional frames so the overall playback length should be relatively consistent.
Low tempo values that cause delays (lengths) to exceed 255 frames will also end up being inaccurate. For very long notes, it may be better to use legato to string several together.
Example:
10 FMPLAY 0,"T120C4CGGAAGR"
20 FMPLAY 0,"T180C4CGGAAGR"
On the YM2151 using channel 0, plays in the current octave the first 7 notes of Twinkle Twinkle Little Star, first at 120 beats per minute, then again 1.5 times as fast at 180 beats per minute.
V<0-63>
This macro mirrors the PSGVOL
and FMVOL
BASIC commands for setting a channel or voice's volume. 0 is silent, 63 is maximum volume.
Example:
FMPLAY 0,"V40ECV45ECV50ECV55ECV60ECV63EC"
On the YM2151 using channel 0, starting at a moderate volume, plays the sequence E C, repeatedly, increasing the volume steadily each time.
P<1-3>
1 = Left
2 = Right
3 = Both
Example:
10 FOR I=1 TO 4
20 PSGPLAY 0,"P1CP2B+"
30 NEXT I
40 PSGPLAY 0,"P3C"
On the VERA PSG using voice 0, in the current octave, repeatedly plays a C out of the left speaker, then a B♯ (effectively a C one octave higher) out of the right speaker. After 4 such loops, it plays a C out of both speakers.
I<0-255>
(0-162 for FM)Note: This macro is available starting in ROM version R43.
Example:
10 FMINIT
20 FMVIB 200,15
30 FMCHORD 0,"I11CI11EI11G"
This program sets up appropriate vibrato/tremolo and plays a C major chord with the vibraphone patch across FM channels 0, 1, and 2.